They better kept the relative system like in aoe3 to prevent extreme changes like 10dmg-9armor = 1 effective dmg Vs 11 dmg-9armor = 2 effective dmg. Same generic units as aoe2, almost entirely symmetric and generic throughout the civs, same eco buildings: mills, fields, lumber and mining camps, same 4 resources, gunpowder siege weapons still don’t do area damage and cannonballs don’t have ragdoll effects on units, same trade mechanics, almost 100% same generic upgrades through blacksmith, same types of siege weapons, same types ships and fishing ships…Īlso, which is a big issue to me, the flat armor/dmg/piercing armor upgrade and calculation system.